Lovecraft’s story, At the Mountains of Madness, are communicated. I initially expected something a bit more akin to Lucky’s Tale, but their resume has enough diversity that they’ve clearly got the pedigree to create anything.Īnd it’s not often that a game can so poignantly remind you of a piece of literature, but much like the case of Joseph Conrad’s Heart of Darkness influencing Spec Ops: The Line, Edge of Nowhere is a powerful conduit through which many of the themes, tones, and settings of H. ![]() However, when I found out that Insomniac’s debut foray into the realm of immersive, VR storytelling was through the lens of Edge of Nowhere, an intense, mature, psychological horror-thriller set in the mountains of Antarctica, I was more than a bit taken aback. “This is the validation our infantile medium needs to be taken seriously!” Surely if a studio with such respect and experience as Insomniac were diving head-first into VR, then others would follow suit. When I learned that Insomniac Games, the fine folks behind the legendary Spyro the Dragonand Ratchet and Clank series, were working on a VR-exclusive game, I was filled with excitement.
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